The Corporate
Frontier
Four mega-corporations. Four worlds. One system built on profit, surveillance, and the quiet understanding that some laws exist to protect the company — not you.
They bled the world dry and built a city in the wound. Lorville is a company town operating under permanent smog — workers on year-long contracts, few choose to re-up. The air quality index is public. Nobody reads it anymore.
A gas giant with breathable high-altitude air — Crusader Industries turned military platforms into a floating city. Orison is the most beautiful port in Stanton. The shipyards are eerily quiet for places building capital ships.
Every centimetre of this world is built upon. No nature remains — just factory over factory, district over district. Area18 never sleeps. ArcCorp doesn't ask who you are or what you're buying. That's not always a good thing.
A UEE terraforming error caused unusually dense cloud production, locking the planet in permanent cold. microTech founder Magnus Tobin bought it specifically because the "reliably frigid" climate was ideal for their server infrastructure. New Babbage is high-tech and pristine. The storms outside will kill you. The tech inside will bankrupt you.
Stanton is our primary staging ground. Treat it accordingly.
Four corporations, four sets of laws, four jurisdictions — and none of them overlap cleanly. Know which corp owns the airspace you're flying through before you transit. Hurston Security is the most aggressive. Crusader and ArcCorp are tolerant until they aren't. microTech is remote enough that enforcement is light, but that cuts both ways.
Stanton is where you kit out, resupply, and stage. It is not where you make enemies. We have operations running across three systems — don't compromise Stanton access over something avoidable.
Org Lore — Stanton
The 192nd established its Stanton foothold in the system's earliest contested period. Four corporations, four sets of laws — none overlap cleanly. Stanton is where recruits earn their callsigns.
Interview — Stanton Operative
Q. Most underrated spot in Stanton?
GrimHex. Nobody asks questions and Crusader cloud cover makes approach clean.
Q. What does Stanton mean to 192nd?
Home base. You know the routes, the guards, the pads that charge too much. Stanton is where you are from. Pyro is where you prove it.
Where Ships
Go to Die
Six decaying planets orbiting a volatile flare star. No UEE law. No guaranteed rescue. Pyro is what the verse looks like when civilisation gives up — and what survives in its absence is stranger than anything they prepared you for.
A charred world slowly being incorporated into Pyro's star with every solar flare. Surface temperatures reach 220°C with atmospheric temps exceeding 300°C. Constant lightning and lethal radiation zones. Some industrious outlaws attempt to use the intense flares as makeshift reactors. Most don't last long.
A coreless planet that will, in time, fall into Pyro's star. Named for the carbon monoxide dominant in its atmosphere, Monox was stripped of cadmium, titanium and gravity-forged gemstones within five years of discovery. Now home to a sparse transient population — and confirmed sightings of Valakkar sandworms beneath the surface.
Cold but naturally habitable with a breathable nitrogen-oxygen atmosphere — the only planet in Pyro where you can breathe without gear. Frozen biomes give way to liquid saltwater in temperate zones. Yellow moss and grass blanket the surface. Pyrotechnic's staging sites, barracks and processing centers have been repurposed by outlaws and squatters.
Knocked from its original orbit by a massive collision, Pyro IV now circles Pyro V in a decaying path. Daytime surface temperatures sit around -20°C with a toxic atmosphere requiring breathing equipment. Stripped clean by mining operations. Will eventually either crash into Pyro V or be torn apart to form a ring system.
The largest body in the system — a massive yellow-green gas giant whose swirling upper atmosphere gives it the appearance of a mossy boulder in space. Six moons orbit it: Adir, Ignis, Fairo, Fuego, Vatra, Vuur. All five of its Lagrangian points host former Pyrotechnic Amalgamated stations. A low-yield refueling point due to the poor hydrogen mix in its atmosphere.
The outermost world in Pyro, orbited by Ruin Station — the system's only permanent settlement. Temperatures plunge below -120°C. The nitrogen-oxygen atmosphere is technically breathable but methane and CO₂ levels degrade health with extended exposure. XenoThreat seized Ruin Station in 2947 and became de facto rulers of Pyro.
Org Lore — Pyro
Pyro is where 192nd tests its limits. Never fly alone, always have an exit, never trust anything that looks abandoned. The environment kills more pilots than the pirates do.
Interview — Pyro Operative
Q. First thing before a Pyro run?
Check your shield generator twice. Pyro's star punches through a degraded shield before your HUD flags it. The environment kills more pilots than the pirates do.
The Dark
Between Stars
On the border of a dark nebula. Unclaimed by the UEE. Controlled by the People's Alliance at Levski. Three planets — two dangerously uninhabitable, one the hero of the system. Vanduul space is closer here than anywhere else you've been.
The hero planet of the Nyx system. Once a coreless, heat-swept world stripped bare of its high-grade metals within fifty years of discovery, Nyx I is being rebuilt with CIG's Genesis tech — cliffs, dense meadows, complex terrain. The first planet in Nyx where you'll be able to land. Coming 2026.
Described by CIG as an "extremely dangerous planet with high-risk, high-reward gameplay." Sweltering, acid-clouded, and technically at the inner edge of the habitable zone. EVA on the surface is lethal by multiple simultaneous mechanisms. Its untouched resources remain exactly that — untouched.
The outermost planet, a gas giant with no surface to land on. A massive ball of frozen water and ammonia vapor sitting beyond the Glaciem Ring. High dangerous winds prevent resource extraction. Its mass and the nebula create a reliable sensor blind spot that 192nd uses for transit routing.
The largest body in the Glaciem Ring and the heart of the Nyx system. Home to Levski — a former mining facility transformed into a free settlement by the People's Alliance in 2618. Returned in Alpha 4.4 with reworked visuals and new EVA areas. The only current landing zone in Nyx. Now features Vanduul threat missions.
Org Lore — Nyx
Nyx is where 192nd maintains its most discreet presence. We use the Glaciem Ring for movements that benefit from going unlogged. The nebula makes sensor coverage unreliable — which cuts both ways. With Vanduul activity confirmed in the system since Alpha 4.4, our monitoring posture has elevated.
Interview — Nyx Operative
Q. What is Levski actually like?
Honest. The People's Alliance runs it on principles most of the verse abandoned. Pull your weight, respect the community — you will be welcomed. Come in with a UEE attitude and you will be asked to leave.
Q. How serious is the Vanduul presence?
More serious than most people flying through Nyx realise. Nyx borders Virgil — that is Vanduul territory. The jump point is right there. The Operation Sworn Enemies mission chain confirmed they are already moving through. We take that seriously.