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192TH SQUADRON — VERSE INTELLIGENCE DIVISION
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Rimpiria — 192th Squadron

Discovery Verse

Three systems. One archive. Select to explore.
01
Stanton
Stanton System — UEE Controlled
The Corporate
Frontier

Four mega-corporations. Four planets. One system running on profit and surveillance. Stanton is the verse's most "civilised" territory — which makes what hides beneath its surface all the more dangerous.

Planets 04 Primary
Control UEE / Corp
Threat Moderate
Enter System
02
Pyro
Pyro System — Lawless / Anarchic
Where Ships
Go to Die

A variable flare star. Six decaying planets. No law, no rescue, no guarantee of return. Pyro is what the verse looks like when civilisation gives up — and what survives in its absence is stranger than anything the UEE prepared you for.

Planets 06 Decaying
Control None
Threat Extreme
Enter System
03
Nyx
Nyx System — Independent / Outlaw
The Dark
Between Stars

Unclaimed by the UEE. Controlled by the People's Alliance — and whatever hides inside the Glaciem Ring. Nyx sits on the edge of a dark nebula where comms go quiet and ships disappear without record.

Planets 03 + Belt
Control Independent
Threat High
Enter System
Hover to preview — click to open
Stanton System — UEE Territory

The Corporate
Frontier

Four mega-corporations. Four worlds. One system built on profit, surveillance, and the quiet understanding that some laws exist to protect the company — not you.

Classification
STN-I to IV
Control
UEE / Corp
Planets
04 Primary
Threat
Moderate
Planetary Catalog
Four Worlds. Four Owners.
04 Primary Bodies Documented
STN-I · Super-Earth
Hurston Dynamics
Hurston

They bled the world dry and built a city in the wound. Lorville is a company town operating under permanent smog — workers on year-long contracts, few choose to re-up. The air quality index is public. Nobody reads it anymore.

Gravity
1.0 G
Atmosphere
N₂-O₂ / Polluted
Habitability
Caution Req.
192nd Field Note
Solid staging ground. Hurston Security is predictable — they care about corp property, not you. Avoid the Workers District after hours. Everus Harbor is cleaner for quick resupply than dealing with Lorville's transit system.
VIEW DETAILS →
STN-II · Gas Giant
Crusader Industries
Crusader

A gas giant with breathable high-altitude air — Crusader Industries turned military platforms into a floating city. Orison is the most beautiful port in Stanton. The shipyards are eerily quiet for places building capital ships.

Gravity
1.0 G (Ref)
Atmosphere
Breathable (High Alt.)
Habitability
Moderate
192nd Field Note
Orison is the nicest port in the system — use it. GrimHex sits close to Crusader's orbit if you need work that doesn't ask questions. Crusader Security is lighter than Hurston. Don't push your luck testing that.
VIEW DETAILS →
STN-III · Ecumenopolis
ArcCorp
ArcCorp

Every centimetre of this world is built upon. No nature remains — just factory over factory, district over district. Area18 never sleeps. ArcCorp doesn't ask who you are or what you're buying. That's not always a good thing.

Gravity
1.0 G
Atmosphere
N₂-O₂ Breathable
Habitability
High
192nd Field Note
Best gear sourcing in Stanton — ArcCorp leases to everyone including people who shouldn't have what they're selling. Area18 is loud and crowded, which works in your favour. No corp loyalty required here.
VIEW DETAILS →
STN-IV · Tundra World
microTech Corporation
microTech

A UEE terraforming error caused unusually dense cloud production, locking the planet in permanent cold. microTech founder Magnus Tobin bought it specifically because the "reliably frigid" climate was ideal for their server infrastructure. New Babbage is high-tech and pristine. The storms outside will kill you. The tech inside will bankrupt you.

Gravity
1.0 G
Atmosphere
Thin (O₂)
Habitability
Low Temp
192nd Field Note
Best sensor tech in Stanton. Ghost Hollow is worth a run if you need quick creds. Stay indoors — exposure outside New Babbage without gear is a fast way off this mission roster. Port Tressler is the cleaner alternative to landing.
VIEW DETAILS →
192nd Operational Brief

Stanton is our primary staging ground. Treat it accordingly.

Four corporations, four sets of laws, four jurisdictions — and none of them overlap cleanly. Know which corp owns the airspace you're flying through before you transit. Hurston Security is the most aggressive. Crusader and ArcCorp are tolerant until they aren't. microTech is remote enough that enforcement is light, but that cuts both ways.

Stanton is where you kit out, resupply, and stage. It is not where you make enemies. We have operations running across three systems — don't compromise Stanton access over something avoidable.

192nd — Classified Intel
Primary Staging Lorville / Orison
Best Resupply Area18 / Everus Harbor
Jump to Pyro Via Hurston L1
Security Risk Hurston — High
Recommended Approach Transponder ON
Status Active Operations
192nd Squadron

Org Lore — Stanton

The 192nd established its Stanton foothold in the system's earliest contested period. Four corporations, four sets of laws — none overlap cleanly. Stanton is where recruits earn their callsigns.

192nd — Stanton Intel
Primary StagingLorville / Orison
Best ResupplyArea18 / Everus
Jump to PyroVia Hurston L1
StatusActive Operations
Field Debrief

Interview — Stanton Operative

Q. Most underrated spot in Stanton?

GrimHex. Nobody asks questions and Crusader cloud cover makes approach clean.

Q. What does Stanton mean to 192nd?

Home base. You know the routes, the guards, the pads that charge too much. Stanton is where you are from. Pyro is where you prove it.

Pyro System — Lawless / Anarchic

Where Ships
Go to Die

Six decaying planets orbiting a volatile flare star. No UEE law. No guaranteed rescue. Pyro is what the verse looks like when civilisation gives up — and what survives in its absence is stranger than anything they prepared you for.

Planets
06 Decaying
Control
None
Threat
Extreme
192nd Status
Caution
Planetary Catalog — Pyro System
Six Worlds. Zero Law.
06 Decaying Bodies Documented
PYR-I · Storm World
Unclaimed — Outlaw Inhabited
Pyro I

A charred world slowly being incorporated into Pyro's star with every solar flare. Surface temperatures reach 220°C with atmospheric temps exceeding 300°C. Constant lightning and lethal radiation zones. Some industrious outlaws attempt to use the intense flares as makeshift reactors. Most don't last long.

Atmosphere
Toxic / ~220°C
Hazard
Solar Flares / Radiation
Habitability
Extreme Risk
192nd Field Note
No operational value. The approach vectors near the star are rough even with good shielding. If your nav brings you here, you made an error somewhere.
VIEW DETAILS →
PYR-II · Stripped World
Pyrotechnic Amalgamated — Abandoned
Monox

A coreless planet that will, in time, fall into Pyro's star. Named for the carbon monoxide dominant in its atmosphere, Monox was stripped of cadmium, titanium and gravity-forged gemstones within five years of discovery. Now home to a sparse transient population — and confirmed sightings of Valakkar sandworms beneath the surface.

Atmosphere
CO / Part-O₂
Climate
Temperate / Decaying Orbit
Habitability
With Gear
192nd Field Note
Old mining infrastructure means hidden landing zones. Useful for that reason only. Expect company — the same logic applies to every faction in Pyro.
VIEW DETAILS →
PYR-III · Outlaw Biome
Unclaimed — Outlaw Controlled
Bloom

Cold but naturally habitable with a breathable nitrogen-oxygen atmosphere — the only planet in Pyro where you can breathe without gear. Frozen biomes give way to liquid saltwater in temperate zones. Yellow moss and grass blanket the surface. Pyrotechnic's staging sites, barracks and processing centers have been repurposed by outlaws and squatters.

Atmosphere
Breathable
Climate
Cold / Stable
Habitability
Dangerous
192nd Field Note
Bloom looks approachable. It is not. The vegetation draws scouts. If you land here, you are being watched within the hour. Former corp staging sites are occupied — do not assume they are empty.
VIEW DETAILS →
PYR-IV · Captured Body
Unclaimed — Unstable Orbit
Pyro IV

Knocked from its original orbit by a massive collision, Pyro IV now circles Pyro V in a decaying path. Daytime surface temperatures sit around -20°C with a toxic atmosphere requiring breathing equipment. Stripped clean by mining operations. Will eventually either crash into Pyro V or be torn apart to form a ring system.

Orbit
Decaying
Atmosphere
Toxic / ~-20°C
Habitability
None
192nd Field Note
Proximity to Pyro V creates gravitational anomalies on approach. Run nav calculations twice. The orbit is not circular and your autopilot will not account for it correctly.
VIEW DETAILS →
PYR-V · Gas Giant
Unclaimed — XenoThreat / Ruin Station
Pyro V

The largest body in the system — a massive yellow-green gas giant whose swirling upper atmosphere gives it the appearance of a mossy boulder in space. Six moons orbit it: Adir, Ignis, Fairo, Fuego, Vatra, Vuur. All five of its Lagrangian points host former Pyrotechnic Amalgamated stations. A low-yield refueling point due to the poor hydrogen mix in its atmosphere.

Type
Gas Giant
Moons
6 (+ Pyro IV)
Station
Ruin Station (XenoThreat)
192nd Field Note
Low-yield refueling due to poor hydrogen mix. All five Lagrange points have former Pyrotechnic Amalgamated stations. For actual resupply, Ruin Station at Terminus is the destination — XenoThreat controls it and trades with everyone including us, but do not mistake tolerance for trust.
VIEW DETAILS →
PYR-VI · Frigid Protoplanet
Pyrotechnic Amalgamated — Station Orbit
Terminus

The outermost world in Pyro, orbited by Ruin Station — the system's only permanent settlement. Temperatures plunge below -120°C. The nitrogen-oxygen atmosphere is technically breathable but methane and CO₂ levels degrade health with extended exposure. XenoThreat seized Ruin Station in 2947 and became de facto rulers of Pyro.

Atmosphere
N₂-O₂ / -120°C
Climate
Frigid
Station
Abandoned Hub
192nd Field Note
The orbital station changes hands but the black market beneath it stays consistent. Useful for off-manifest procurement if you can stomach who you are buying from.
VIEW DETAILS →
192nd Squadron

Org Lore — Pyro

Pyro is where 192nd tests its limits. Never fly alone, always have an exit, never trust anything that looks abandoned. The environment kills more pilots than the pirates do.

192nd — Pyro Intel
StagingRuin Station
Threat LevelExtreme
StatusActive — Caution
Field Debrief

Interview — Pyro Operative

Q. First thing before a Pyro run?

Check your shield generator twice. Pyro's star punches through a degraded shield before your HUD flags it. The environment kills more pilots than the pirates do.

Nyx System — Independent / Outlaw · Alpha 4.4

The Dark
Between Stars

On the border of a dark nebula. Unclaimed by the UEE. Controlled by the People's Alliance at Levski. Three planets — two dangerously uninhabitable, one the hero of the system. Vanduul space is closer here than anywhere else you've been.

Planets
03 + Delamar
Control
People's Alliance
Threat
High
192nd Status
Monitoring
Planetary Catalog — Nyx System
Three Worlds. No Masters.
Planets landing in 2026 · Delamar/Levski live now
NYX-I · Hero Planet
Unclaimed — Formerly Stripped
Nyx I

The hero planet of the Nyx system. Once a coreless, heat-swept world stripped bare of its high-grade metals within fifty years of discovery, Nyx I is being rebuilt with CIG's Genesis tech — cliffs, dense meadows, complex terrain. The first planet in Nyx where you'll be able to land. Coming 2026.

Status
Genesis WIP
Atmosphere
Toxic (Hist.)
Landing
2026
192nd Field Note
Not yet accessible for surface ops. Old mining excavations are large enough to hide ships once landing opens. Flagged for forward staging evaluation.
VIEW DETAILS →
NYX-II · Toxic Hellhole
Unclaimed — Extreme Hazard
Nyx II

Described by CIG as an "extremely dangerous planet with high-risk, high-reward gameplay." Sweltering, acid-clouded, and technically at the inner edge of the habitable zone. EVA on the surface is lethal by multiple simultaneous mechanisms. Its untouched resources remain exactly that — untouched.

Atmosphere
Acid / CO₂
Risk
Extreme
Habitability
None
192nd Field Note
High-risk, high-reward per CIG's own description. We will assess once landing opens in 2026. Until then — observe only.
VIEW DETAILS →
NYX-III · Gas Giant
Unclaimed — Outer System
Nyx III

The outermost planet, a gas giant with no surface to land on. A massive ball of frozen water and ammonia vapor sitting beyond the Glaciem Ring. High dangerous winds prevent resource extraction. Its mass and the nebula create a reliable sensor blind spot that 192nd uses for transit routing.

Type
Gas Giant
Atmosphere
NH₃ / H₂O
Landing
No Surface
192nd Field Note
No surface ops possible. Its mass and the surrounding nebula create a sensor dead zone we route through when we do not want transit logged at Levski.
VIEW DETAILS →
Glaciem Ring · Asteroid · LIVE
People's Alliance — Levski
Delamar

The largest body in the Glaciem Ring and the heart of the Nyx system. Home to Levski — a former mining facility transformed into a free settlement by the People's Alliance in 2618. Returned in Alpha 4.4 with reworked visuals and new EVA areas. The only current landing zone in Nyx. Now features Vanduul threat missions.

Landing Zone
Levski — LIVE
Control
People's Alliance
Threat
Vanduul Active
192nd Field Note
Levski is a genuine community — treat it like one. The People's Alliance has long memory for those who disrespect it and equal memory for those who helped when it mattered. We are in the second category.
VIEW DETAILS →
192nd Squadron

Org Lore — Nyx

Nyx is where 192nd maintains its most discreet presence. We use the Glaciem Ring for movements that benefit from going unlogged. The nebula makes sensor coverage unreliable — which cuts both ways. With Vanduul activity confirmed in the system since Alpha 4.4, our monitoring posture has elevated.

192nd — Nyx Intel
Primary PortLevski, Delamar
Threat LevelHigh
VanduulActive — Confirmed
StatusMonitoring
Field Debrief

Interview — Nyx Operative

Q. What is Levski actually like?

Honest. The People's Alliance runs it on principles most of the verse abandoned. Pull your weight, respect the community — you will be welcomed. Come in with a UEE attitude and you will be asked to leave.

Q. How serious is the Vanduul presence?

More serious than most people flying through Nyx realise. Nyx borders Virgil — that is Vanduul territory. The jump point is right there. The Operation Sworn Enemies mission chain confirmed they are already moving through. We take that seriously.